Character Artist

Company:
Virtually Live Es SL
Created:
2017-09-12 11:02:33
Font:
Stratos
Texto de la oferta:We are hiring!With offices in the USA, Switzerland, Spain and Singapore, Virtually Live’s mission is to connect fans around the world through virtual reality, building a new media platform to experience live events in a way that’s more immersive, personalized and social than ever before. Virtually Live’s unique patented new media technology in CGI (Computer Generated Images) creates true VR experiences by tracking physical live events and transposing the action into a fully rendered virtual environment, delivered live to fans via VR headsets and second screen PCs as well as mobile devices.You will work in Málaga, at our development studio.Requisitos mínimos:A portfolio demonstrating proficiency in Character modelling is requiredExceptional visual and technical understanding in sculpting, 3D modeling & surfacing (both high- & low-resolution game assets)Exceptional Human and animal anatomy knowledgeProficient in Maya or 3D Max (3 years)Proficient in Zbrush (3 years)Proficient with PhotoshopProficient with Substance PainterProficient in Substance DesignerExperience in Unity Experience working with scan dataExperience as Concept ArtistExpert understanding of game asset development processes, limitations and dependenciesExcellent communication, time-management and organizational skillsTask driven, self-motivated, and proactiveAble to manage multiple competing priorities and deadlinesResponsabilidades:Generate high resolution models, low resolution models, textures and PBR MaterialsEnsures that the high-quality bar established by the Art Director and Lead Artist is maintained by themselves and their teamMentors more junior members of the character team and shares acquired knowledge with the groupParticipates in departmental meetings to share personal ideas and define the look and feel of charactersFacial blend shape creation